| Nom | Realistic Livestock - Ritter version |
| Version | 1.2.4.0 |
| Auteur | Ritter |
| Nom du fichier | FS25_RealisticLivestockRM.zip |
| Taille | 31,82 Mo |
| Actif | Oui |
| Carte | Non |
| Description | Replaces FS25's simple animal clusters with individually tracked animals - each with unique genetics, breeding, diseases, and production traits. A maintained version of Arrow-kb's Realistic Livestock mod. Every animal is tracked separately with its own identity, genetic makeup, health status, and production output. Genetics are inherited through breeding, diseases can spread and require treatment, and production is driven by each animal's individual traits. This is a maintained version of the original Realistic Livestock mod by Arrow-kb, who has discontinued development. The goal is to keep the mod working, fix bugs, and make improvements where needed. Notes: - Based on Arrow-kb's Realistic Livestock mod (v1.2.0.5), released under GPL-3 license - Savegame data from Arrow-kb's original version is automatically migrated on first load - Font Library mod is no longer required - Incompatible with FS25_EnhancedLivestock, FS25_MoreVisualAnimals, and FS25_EnhancedAnimalSystem Documentation: https://rittermod.github.io/FS25_RealisticLivestockRM Source code and issue tracker: https://github.com/rittermod/FS25_RealisticLivestockRM Changelog 1.2.4.0: Added: - Map support: Le Mechet by MA7Studio (https://farming-simulator.com/mod.php?mod_id=357964) - four French cow breeds (Charolaise, Montbeliarde, Simmental, Vosgienne) with bull variants; full breeding, genetics, and reproduction; per-breed pricing, milk curves, and reproduction signatures preserved from the map's source XML. - In-game warning when two map bridges or animal packs replace the same animal type's husbandry. The second one wins and the first one's animals can become invisible (ghost animals); RLRM now shows a dismissible warning at mission start so the cause is visible instead of silent. - Witcombe Park Farm 1.3.0.0 (v4) now loads cleanly with the existing map bridge. Improved: - Hereford adult cow and bull skin updated to a more breed-accurate red-and-white coat. Texture contributed by [MA] BavarianRedneck. - French translation refreshed by community contributor @squall39 (PR #83): native-speaker corrections to existing strings and translations for the new RL Tabbed Menu strings (Messages, Info, Move, Sell, Buy, AI tabs). - User guide cattle milk chart now reconciles with the breed-range table; footnote spells out which factors compose into the table range (chart is the lifetime age envelope; the table folds in lactation-phase factor and genetics multiplier). Fixed: - Finance overview now shows "Medicine" for animal medicine costs instead of the `Missing 'finance_medicine' in l10n_en.xml` fallback. Compatibility: - Le Mechet is NOT compatible with the Cow Breeds Pack for RLRM (FS25_CowBreedsRLRM) unless you use the latest development version of the Cow Breeds Pack - both replace the cow husbandry config and only one can win. Use Le Mechet alone, or pair it with the latest dev Cow Breeds Pack. The new in-game warning will fire if you load both together. - Hereford is removed from the dealer when Le Mechet is the active map. RL Menu (preview - work in progress): - Added saveable animal filters: define filters that match on age, gender, pregnancy, lactation, genetics, subtype, weight, health, marks, and name, nested with AND/OR groups; filters persist across sessions in the savegame. For now filters are authored by hand-editing rm_RlSettings.xml - the in-game editor ships in a future release. - Press F on Info / Buy / Sell / Move tabs to cycle through saved filters; the active filter shows as a chip on the tab. Filter selection is shared across Info / Move / Sell; Buy keeps its own selection per dealer flow. - Multiplayer: filter create / update / delete sync across all connected players (admin or tradeAnimals permission required); late-joining clients receive the full filter set on connect. - Added Settings tab with two subtabs: [General] surfaces the existing RL settings (now editable from both the new menu and the legacy GAME SETTINGS page, reordered into thematic groups - Mortality, Health & Disease, Husbandry & Economy, Custom Animals, Message Log, Display Preferences, Tools & Admin), and [Filters] lists your saved filters (read-only view today; in-game editor in a future release). Toggling a setting on either General page reflects on the other when re-opened. - Added Filter Hand-Crafting reference page in the user guide for power users authoring saveable filters in rm_RlSettings.xml until the in-game editor lands. 1.2.3.0: Added: - Non-blocking startup warning for known-trouble mods: dismissible dialog at game start with a link to the new Mod Compatibility reference page; hard-conflict mods are unchanged. - Breeding Reference page in the user guide: per-breed table of female and male breeding ages, gestation, and peak litter sizes across all base species. - Support-log diagnostics for lag triage and bug reports: per-pen timing summaries for day-change/cluster-update/visual-update/buy operations, an `rlDumpSettings` console command, and a one-time startup dump of active RL settings (set log level to DEBUG to see timing detail). Improved: - Bulk animal operations (move, sell, buy, AI sell) and multiplayer sync of reproduction/death cycles: large herds no longer freeze the game; clients receive a single update per affected husbandry instead of one per animal; day-change with simultaneous births collapses to one cluster-update per pen. - Pregnancy food and water consumption now caps at 2x the non-pregnant baseline (previously sows with large litters reached 4-9x during late gestation; cattle and sheep with typical litters are unaffected). Builds on contributor PR #72 - thanks @borondy. Fixed: - Multiplayer hard-conflict dialog now fires on every peer; pure clients connecting to a host with a known-conflict mod are returned to the main menu instead of silently entering a broken session. - Pregnant and lactating cows/goats now actually drink more water - the multiplier was being computed but silently discarded. - Pregnancy state occasionally clearing the pregnant flag inconsistently after an internal cleanup; affected pregnancy sync across multiplayer peers and sale animals at the dealer. - Multiplayer error that left pig and horse pregnancies unsynced to clients (both natural conception and AI-straw insemination would appear to succeed on the host but never replicate to other players). - Multiplayer crash on per-animal load/unload from the trailer animal screen: clicking the single-row load button crashed the client and corrupted the move packet on the server. Multi-select bulk was the only working path until now. - Rabbits on Witcombe never getting pregnant: the Witcombe bridge now ships a fertility-by-age curve for the RABBIT type. - Witcombe Highland Cattle rendering as a small Angus calf at all ages and Witcombe Herefords rendering as Limousin-coloured Angus instead of the white-face Hereford. Witcombe's custom Hereford dealer-menu thumbnails are preserved. - Jersey cows on Witcombe showing the marker spray and monitor collar permanently regardless of actual state; same fix applies to Witcombe-bridge sheep and pig breeds (Texel / Suffolk / Blue-Faced Leicester rams, Gloucestershire Old Spot boar) and Hereford bulls. - Marker tool no longer crashes on Jersey or Highland (added cream and auburn marker colours; unregistered breeds fall back to white). - RL Menu Messages tab not clearing the per-pen unread flag on open; existing saves with stuck unread flags will auto-heal the first time you open the Messages tab. - Redundant "animals changed" notifications firing multiple times per mutation. - User guide accuracy: Witcombe Hereford peak (the value at 18 months is not the peak; the peak is at 24 months), PED disease fatality framing (time-since-infection rather than age-when-infected), and lactation-bonus wording. |
| Erreur | 2 |
| Unknown file type 'LICENSE'
File count per store item too high. 334 found (max. 128) | |