<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="Style4Ring.i3d" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor 64bit" version="10.0.3"/>
  </Asset>

  <Files>
    <File fileId="2" filename="$data/shaders/vehicleShader.xml"/>
    <File fileId="11" filename="$data/shared/default_normal.png"/>
    <File fileId="12" filename="$data/shared/default_vmask.png"/>
    <File fileId="4" filename="$data/shared/detailLibrary/flat_normal.dds"/>
    <File fileId="5" filename="$data/shared/detailLibrary/metallic/clear_diffuse.dds"/>
    <File fileId="3" filename="$data/shared/detailLibrary/metallic/clear_specular.dds"/>
    <File fileId="10" filename="$data/shared/white_diffuse.png"/>
    <File fileId="13" filename="../texWheel/calibratedWhitePaint_diffuse.dds"/>
  </Files>


  <Materials>
    <Material name="Styl4_PHD" materialId="5" diffuseColor="0.494118 0.494118 0.494118 1" customShaderId="2">
      <Custommap name="detailSpecular" fileId="3"/>
      <Custommap name="detailNormal" fileId="4"/>
      <Custommap name="detailDiffuse" fileId="5"/>
    </Material>
    <Material name="white_chrome_mat1" materialId="18" customShaderId="2" customShaderVariation="staticLight">
      <Texture fileId="10"/>
      <Normalmap fileId="11"/>
      <Glossmap fileId="12"/>
      <Custommap name="detailSpecular" fileId="3"/>
      <Custommap name="detailNormal" fileId="4"/>
      <Custommap name="detailDiffuse" fileId="5"/>
      <Custommap name="lightsIntensity" fileId="13"/>
      <CustomParameter name="lightIds0" value="1 0 0 0"/>
    </Material>
  </Materials>


  <Shapes externalShapesFile="Style4Ring.i3d.shapes">
  </Shapes>

  <Scene>
    <Shape name="Style4_L" shapeId="1" nodeId="12" castsShadows="true" receiveShadows="true" materialIds="5">
      <Shape name="Style4_L_Ring" shapeId="2" nodeId="13" castsShadows="true" receiveShadows="true" materialIds="18"/>
    </Shape>
    <Shape name="Style4_R" rotation="180 5.00896e-06 -180" shapeId="3" nodeId="14" castsShadows="true" receiveShadows="true" materialIds="5">
      <Shape name="Style4_R_Ring" rotation="-180 -5.00896e-06 180" shapeId="4" nodeId="15" castsShadows="true" receiveShadows="true" materialIds="18"/>
    </Shape>
  </Scene>

</i3D>
